Search This Blog

About Me

My photo
Hello there~ Just wanna make some information about cabal online game So enjoy~
http://www.octobuxs.com/?ref=nazsya

Make BIg money honey

paypermails.com

Make money with me

Paid with click

Tuesday, October 5, 2010

Cabal monster in all map

this Data is all monster . If you want to search faster ,
you want to choose " Monster in ______ maps "
Bloody Ice
Located in noth Midless, when discovered there was no survivor found from coal mine. It is a Battle colony and due to brutal cold it?s covered with mammmals, undead requently appears.
Nipper Lug
Lv. 1 HP:65
Lives in Cold Areas and Attacks using sharp front legs. But not that much ot threa
Rabithorn
Lv.3 HP:104
Weakest of its type but if you think they are easy to deal with, you will be surprised

Scorlug
Lv.5 HP:143
Quite dangerous monster that uses powerful front legs to hunt for preys

Lynxhorn
Lv.7 HP:182
Has very sharp claws, sometimes hides its self in snow.
Zombie Maid
Lv.9 HP:280 
Monster that has twisted body, it quietly approaches to travelers
Zombie
Lv.12 HP:221
Monster that has massive power and uses huge hummer and nail to attack
Lynxhorn Zombie
Lv. 15 HP:338 
Ringshon that changed into Zombie. It?s more of threat.

Lynxhorn Zombie Leader 
Lv. 20 HP:
436

Leader of Ringshon Zombie. Just think it as most powerful mamma of its group


Skeleton
Lv. 27 HP:572
Monstrol taht only left with bones. Wears victims clothing and waits for lost travelers.

Skeleton Warrior
Lv.30 HP:642
Same type as skeleton but warriors that uses powerful skills to attack.

Skeleton Mage
Lv.31 HP:455
Skeleton but uses powerful magic to attack

Babayaga
Lv.34 HP:496 
has stories that it kidnapped small kids.Uses Magic stick to create flame to attack the enemy.

Hound Zombie
Lv.37 HP:767 
Dumped dogs that changed into zombie

Pantherhorn Zombie
Lv.40 HP:826
Pantherhon that only left with bones and leather. Since it has no sense of life it is a great theat


Ape( Ape+ 1846 )
Lv. 41 HP:
 845
stands using huge arms. Therefore movement is fast and offence power is great.


Ape Zombie
Lv. 44 HP:
904 

Some Apes transfers into Zombie that has no mercy. Be aware


Ghost ( Ghost+ 2648 )
Lv. 50 HP:
1021 

Wonders around entrance of land of Dead. Hate every living being.

Shade
Lv. 60 HP: 1021 
only spirit is left and exist as shadow but its existence threatens evry living being.

Desert Scream
Effrontery continent, Battle Colony that located in 
Pelis Desert. Villege built on closed oil filed but while in process of exploring surround area they discovered ruins. Habitation of many different types of deformed creatures.
Garlie
Lv. 1 HP: 65
Has large ears and it?s very cautious. Attacks while standing on two feet.
Giant Beetle
Lv.3 HP:
104
Hides below ground and attacks enemy using horns.
Red Gally
Lv.5 HP:
143
Offenslve Red Galy. Uses powferful hind feet.
Gally Captain
Lv.7 HP:
127
Galy that uses magic Hangs around red Galy.
Desert Fox
Lv.9 HP:
221
Fox that lives in Desert. It uses sharp claws to attack enemies to leave deep wounds.
Desert hound
Lv.12 HP:
280
Skinny as bone. Always looking for possible preys.
Giant Snake 
Lv.15 HP:?( Black Snake HP:
1028 )
When you are crossing desert always be cautious of them, since they look alike sand you don?t know they could make a surprise attack.
Huge Beetle
Lv. 18 HP:397
Mutated giant beatle. They developed iron like shell.

Armaku 
Lv. 21 HP:455 
Attacks enemy using sharp back shell by rolling forward.(Arumaku+ HP:
988
)
Bugmander
Lv. 24 HP:514
It is mammal that originally lives in water. Occationally you can find trace them place to place.

Mummy
Lv. 27 HP:572
looks as it just came out of a grave. Drags its leg arounds but when it attacks in a instant.

Mummy Blader 
Lv.30 HP:631
Warrior who watched over Tomb of Mummy. Expert in handing two blades.

Mummy Warrior 
Lv.31 HP:650 
Attacks enemy with a coffin on its shoulder. Filled with rage.

Altrionis
Lv.34 HP:709
crawls about using its claws on its wings. Attack using spinning tail.

Altrionix 
Lv.37 HP:767
Crawl about using four feet. It flys briefly to stomp enemy using threatening hind feet.

Clay Gargoyle
Lv.40 HP:826
There is story that life got inspired to crafted mud. Fly briefly to attack the enemy.

Antra Lug
Lv. 50 HP:859
Live inside the desert sand. Attacking enemy by spiting out strong acid.

Lug Queen
Lv. 60 HP:1459 
Uses a poison stinger and Spurt out flame to attack enemy



Green Despair
Pastru Continenet. Located in deep inside great forest. Originally natives and mammals inhabited. As you go deeper into forest stronger mutated mammals and insects appears.

Mantis
Lv.1 HP:65 
attacking using fore feet that looks like a sickle. It not that much of threat.
Troglo
Lv.3 HP:104 
attacks using kicks but doesn?t look much threat to anyone. They were known as very peaceful mammal

Troglo fighter 
Lv.5 HP:143 
They are Evolved troglos that carries blunt wood en stick.

Elder Troglo
Lv.7 HP: 
127 

Throws a coconuts to attack enemies. It is more of threat than assult.

Troglo Warrior
Lv.9 HP:
221

its body is small but carries large club. Do not under estimate them.

Dire Boar
Lv.12 HP:
280

it has mutated back hair that helps to disguise ti self. It has big appetite.

Plant Toad
Lv. 15 HP:
338

Eats mutated vegetation and spurts out poison gas from its back

Bugzard
Lv. 18 HP:397
approaches quickly to attack enemy using its hones on hands.
Highzard HP: 988 
Mosscutter+ HP:
1808


Panther Horn
Lv. 21 HP: 420
it has distinctive hones its head. Attacks enemy by jumps or collide enemy using hones.
Plant Pantherhorn
Lv. 24 HP:
514

recent appearance and their body is covered with vegetation.

Giant Spider
Lv. 24 HP:514
attacks using powerful fore legs and jaws.

Huge Spider 
Lv.30 HP:
631 

Stronger and larger giant Spider. Seems as mammals are evolving quickly.

Mosscutter
Lv.40 HP:750
attacks travelers using points fore legs to collect nutritions.
Bitter leaf 
Lv.44 HP:
904

Attacks by Spouting out poison from its mouse and bites using claws.
Mosscyther 
Lv.47 HP:
962 

Uses bladed front legs and poison singers to attack enemy.

Wriggle leaf 
Lv. 50 HP:1200
Tree that attacks enemy by swinging nuts that is hard as iron.

Mosquito Queen
Lv. 60 HP:1459 
attack anything that is a threat to her eggs.
Port Lux
Small volcanic island used to hold prisoners. The island got larger day by day due to volcanic activity. The land established as battle colony by armies of Tower of wise men.

Crag Turtle 
Lv. 51 HP: 
874

lives in grass land of Excilian island. Turtle that has hard shell that looks and feels like a rock.

Crag Crop 
Lv 52 HP:1271
Hard shelled monster. Uses its large claws to attack enemies.

Crag Toad 
Lv. 53 HP:
1295

As you get close to Toad, it spouts out poison gas and if you start to run it whips enemy using its long tougue.

Pelyton(Pelyton+HP:2870)
Lv. 54 HP: 
1317

bird that has homs that looks like the ones on deer and attacks enemy using homs in midair

Bug shark (Bug shark+ 2964)
Lv. 56 HP:
1365 

it has sharp horn on its back and uses Cross hummer to attack.

Bug Dolphy
Lv. 57 HP: 1388 
Carries large Axe and shield that looks lide shell fish?s shell.

Stone Gargoyle
Lv. 58 HP:1412
looks of evil from hell. If you are not confident. Try to avoid it.

Gouel
Lv.59 HP:1435 
You can see broken bones sticking out of skin. Also bites so be cautioned.

Phantom Walker 
Lv. 61 HP:1037
hovers around area and attacks enemy by sword or throwing daggers.

Phantom Crew 
Lv. 62 HP:
1054 

ghost crews of a shipwreck rose above port Lux.

Flame Hound
Lv. 63 HP:1529
Body is covered with flame. It been attacked it feels like victims it self also feels like covered with flame.

Dark Soldier
Lv. 64 HP: 1552
Thickly dark smoke supports rusty old armor. When attacked scatters little bit.

Stone Golem 
Lv. 67 HP:
1622

Bock it self. If you stare at distance it looks as moving rocky.

Dark Blader 
Lv. 70 HP:1693
warrior been christened with darkness. Controls power of darkness.
Fort. Ruina
The fifth special colony that was built within the ruins of the Honorable Age at the far south of Pastur. Currently it is known to be the most dangerous colony, and only authorized people can enter there.
Auto Cannon-Op
Lv.??
An unidentified machine that is supposed to be made for patrolling purposes. Take heed of its detector.

Hound S-01
Lv.??
A mechanical desert hound that is way stronger than a normal one.

Mecha Ape
Lv.??
A Midreth Ape that was victimized by a mechanical experiment. It is stronger and more violent than a normal Ape.

Mecha Ape Archer
Lv.??
An Ape Archer that was victimized by a mechanical experiment. It does powerful melee attacks as well as long-range attacks.

Mechamander
Lv.??
An advanced combat machine. Beware of its beam attacks.

Mecha Buffalo
Lv.??
A machine buffalo that is stronger than a normal one. It runs into its enemy with a steel-like horn.

Electric Bird
Lv.??
A member of renowned Metal Clan that even has appeared in the continent. Be forewarned that it uses lightning to attack.

Mechazard
Lv.??
A mechanical creature with powerful whip arms that can be extended an extremely long distance.

Auto Cannon-Ex
Lv.??
An unidentified combat machine that is made solely for destruction. Take heed of its attacks, as it approaches enemies without any pre-warnings.


Undead Ground* It's impossible to confirm the map code of this Map.

There look like Bloody Ice

Lihorn Zombie
Lv.??
A giant creature that keeps the Undead Ground entrance from intruders

Ghost Blader
Lv.??
An enraged ghost blader that attacks intruders by throwing a big blade. Be forewarned that it can sense enemies from afar.

Zombie Fighter
Lv.??
A crippled zombie with two iron hammers.

Zombie Slater
Lv.??
A zombie in a stout armor that carries axes with animal heads attached on the top.

Zombie Knight
Lv.??
A well-armored undead knight.

Berserk Ghoul
Lv.??
A ghoul with many broken bones that are sticking out of the body. Port Lux ghoul cannot be a comparison to this one for violence.

Vampire Servant
Lv.??
A loyal servant that keeps the Vampire Farm from intruders.

Death Soldier
Lv.??
A possessed armor that wields a spear to punish intruders.

Death Giant
Lv.??
A hellish undead giant with two horns on its head that wields an enormous hammer to punish intruders.

Wraith
Lv.??
The most powerful creature among the unnamed monsters in Undead Ground.

Spector
Lv.??
A ghost that appears with horrifying laughter. 



Forgetten Ruin
* It's impossible to confirm the map code of this Map
There look like Desert Scream
Stone Beetle
Lv.??
A fierce beetle whose body is covered with stone shell.

Fire Beetle
Lv.??
A mutant Stone Beetle that has lava running through its veins. Be forewarned to be not burned by touching it.

Giant Scorpion
Lv.??
Rumor has it that there has been no survivor from this Giant Spider's poison

Two-headed Hound
Lv.??
Some says that this creature is a failure of the Chimera experiment, but it has not been confirmed. Its two heads do not seem to get along well with each other.

Lihorna
Lv.??
A female Lihorn that has a smaller body but has stronger horns than a male. Its back horn especially is more dangerous than the others.

Sand Lihorn
Lv.??
A Lihorn that has a sand-colored body. Take heed of this creature, since it can raid adventurers without any pre-warning.

Griffin
Lv.??
A chimera that has a lion's body and eagle wings. It is extremely violent and emotionally unstable.

Cockatrice
Lv.??
A chimera that has bat wings and a lizard tail. It thumps its enemies by using strong paws, and a survivor testified that he felt as if he was going to die as soon as he was hit by the paws.

Blade Peryton
Lv.??
A restless Peryton with sharp-bladed wings. It stands on its feet and wields the wings just like a man would do.

Hexscyther
Lv.??
A creature that has extremely sharp metal legs.


Lakeside* It's impossible to confirm the map code of this Map.
There look like Green Despair
Bloody Orc
Lv.??
A keeper of the Lake Side entrance. Countless numbers of people have been victimized by his spear while trying to enter the place.

Bloody Orc Mage
Lv.??
An Orc Mage that attacks with magic from afar. Rumor has it that it takes a funny pose when casting magic spells, but no one has lasted that long to witness the pose.

Dark Gnoll
Lv.??
A creature that looks like a human. It is suspected to be close to humans in the old age considering its delicate weapon and armor.

Dark Gnoll Mage
Lv.??
A blind Gnoll Mage whose intelligence and sensitive ears make up for the weakness.

Bloody Harpy Slave
Lv.??
A harpy with hands tied up at the back that is rumored to be an escaped slave. It bites its enemies with a strong jaw and poisonous teeth.

Bloody Harpy Warrior
Lv.??
Every Harpy is known to be female. However, the Lake Side expedition has discovered that there are actually male Harpys, although no one knows if they evolved or were mutated from females.

Dark Troll
Lv.??
A troll with a spiky bat. Unlike its smiley face, it is known to be a merciless monster.

Bloody Ogre
Lv.??
A giant Ogre that is dull in everything except for fights.

Iron Gargoyle
Lv.??
An artificial creature that is made with iron. It stands motionless on the same spot, just like the other Gargoyles until an enemy gets near to it, and then attacks the enemy without any pre-warning. Has similar skin to an Iron Golem.

Dark Minotaurus
Lv.??
A frightening looking Minotaur that carries a giant axe.

Iron Golem
Lv.??
A golem that is made out of iron. An ordinary weapon would not even make a scratch on it.

Berderk Faello
Lv.??
The most powerful creature within the Lake Side areas that have been discovered so far.

Sunday, October 3, 2010

Picture For Battle Aura

THUNDER AURA


 WIND AURA


 EARTH AURA


 FIRE AURA


 ICE AURA


WATER AURA

Thanks to :

Kingky
Papillon
Halco
Zeraphina
Missia
Satranae

How to select Battle Aura

Class Description ( Force Archer)

Pros and Cons of FA

Pros:
Moderate-high MATK
Fast cast spells
Specialist in Heal
Specialist in knockback
Specialist in ranged combat

Cons:
Low HP
Low Def
Only two limit 3 spells
Completer spell weak against large mobs
Several buffs cannot stack until certain rank is achieved

Middle:
Moderate MP
Average ATK rate
Average Def rate



Astral Bow
FA is the only class that uses Astral Bow.
Astral bow adds attack range +1, some ATK rate and MATK. Although critical rate is supposedly increased, it does not function normally.
The tier of the magic weapon equipped on the right weapon slot will determine the level of Astral Bow. What is on the left weapon slot will not affect Astral Bow.
For example, Topaz on the right weapon slot will summon a Lv9 Astral Bow.



Cast Time
Another specialty of FA is fast cast time.
For example, while wizard takes 1.8s to cast a lance, FA only takes 1.3s to cast it.


Range
Since FA belongs to the magic faction, it excels in ranged combat.
To prove that it is a specialist in ranged combat, FA’s astral bow and eagle eye improves attack range by 1 each.


Area-of-Effect (AoE)
As a result of neglecting space, FA only has 2 spells that are more than limit 2, which are Gravity Distortion and Shooting Star.
Both have a limit of 3, however.


Power
As a result of neglecting power, FA does not gain as much MATK from INT, when compared to a wizard.
In addition, FA’s spells do not have high added damage.

------------------------------




Gear + Spells

This section will discuss about FA’s spells, gear and survivability in general terms.



Skills
As FA belongs to the magic faction, most of its spells are MATK-based.
In short, ATK is generally redundant for a FA.


Secondary Effects
FA only has one spell that causes HP down effect – Poison Arrow
FA only has one spell that cause stun – Gravity Distortion
FA has 2 spells that has good down effect – Drilled Shot and Prismatic Arrow
FA has only one spell that has good knockback effect – Shooting Star

However, with the buff [Thrusting Arrow], knockback rate can be increased.
Hence, even lance series, cannon series and critical shot can have good knockback rate when the buff is activated.



Debuffs, Buffs and Recovery spells

FA has two debuffs, Blind and lower Defense.

FA has quite a number of buffs, totaling to 12.
Out of the 12 buffs, 6 buffs can be cast on other players and 6 buffs can only be cast on the FA itself.

In addition, FA is one of the two classes that can heal.
With Greater Heal and Mass Healing, FA is the best Healer.




Armor
FA’s default armor is battleset. As such, Shadow titanium, teragrace and mithril are exclusive to battle FA only.
Wearing battleset allows the FA to have a balance of def, def rate and MATK.

Force Archers are once wizards and some FA become displeased by the loss of MATK when they wield crystals and wear battleset.
As time passed, these purists tossed away their battleset and returned to their original roots.
They found that by wearing martial set, they are able to improve on their INT and have the casting speed of a FA at the same time.
However, to their dismay, they realized that they could only wear up to osmium tier, unlike their wizard brethren who could wear mystic martial and mithril martial.


Now, there are two main groups within the Force Archer class:
The Battle FA, which focuses on having a balance, and
The Martial FA, which focuses on damage dealing.


Weapons
FA’s default weapon is crystal. It specializes in controlling Force rather than intensifying it.
Battle FA will wear crystals until it reached osmium battleset.
Once it has enough INT, a battle FA will switch to wielding orbs so that it can have more MATK.

Martial FA will wield orbs the moment it starts wearing martial set.



Survivability
FA has one of the lowest HP and def among the six classes.
Due to these two weaknesses, FA players should never have the concept that it can tank a large mob as well as FS or WA at the later levels.

To highlight the difference in tanking ability,
A Lv 100 FA wearing teragrace may be hit for around 200 damage with wraith, while a FS in shineguard may be hit for minimum damage.
------------------------------


Game Mechanics
This section will discuss about the basics of the game mechanics.

HP - Health points. When current HP is fully depleted, your FA dies and will incur a death penalty if the FA is killed by a monster.
MP – Mana points. This will determine whether you can cast spells or not.
When current MP is depleted to an extent, a MP potion in the inventory will automatically be used to replenish current MP.

ATK – Increases the damage of ATK-based spells. Generally redundant for FA.
MATK – Increases the damage of MATK-based spells.
AMP – This is a multiplier that acts on MATK/ATK, depending the AMP is Mag AMP or sword AMP.
If your skill amp is 2.00, then your potential damage from 600 MATK is 600 x 2.00.
If your gear amp is +30%, then your potential damage from 600 MATK is 600 x 1.30

Added damage – This is an additive that is added to your potential damage.
If your skill has 2.00 AMP and +1000 added damage, then the potential damage from 600 MATK = (600 x 2) + 1000
Note that potential damage may be seen on your character screen and it does not take the enemy into account.
Resultant damage is the final damage output after taking the enemy’s stats and various penalties into account.


Def – This stat will reduce the amount of damage inflicted by the enemy.
Note that the enemy has a MIN/MAX damage range.
In addition, there is something called a minimum damage cap, where inflicted damage cannot go below that amount.


ATK Rate – Affect whether you will hit the enemy or not.
Def Rate –Affect whether you are able to evade an enemy’s attack or not.
Flee rate – Reduces your chance of being hit.
Although you can see it on your gear or skills, you cannot see it on your character screen.
It is a hidden factor.


How atk rate, def rate and flee have to do with each other?
The three factors are tied to a hidden factor known as hit rate .
You can also call it dodge rate , if you alter the formula slightly.
In simple terms, hit rate affects your chance to hit.

ATK rate and hit rate sounds similar…?
Yes, because ATK rate is the main contributing factor that affects your chance to hit.
It’s like being surprised that the main ingredient of boiled cabbage is cabbage .

Def rate and flee rate sounds similar…?
Yes, they sound similar because they act against the enemy’s chance to hit you.
However, Flee rate is percentage-based while Def rate is numerical-based, so they function differently in the hidden formula.
Only idiots will think def rate = flee rate because they sound similar.
Might as well say orange = apple because both are fruits.



Crit Rate inc. – Chance of getting a critical damage.
Applicable to normal attack and skills.
Critical damage is always shown in blue, so you’ll know whether your hit is normal or critical.
Base crit rate is 5% and default crit rate cap is 50%. Crit rate cap can be increased by +max crit rate effects.


Critical Damage inc. – Increases the amount of resultant damage by a percentage.
Applicable only for critical hits. That means if you fail to crit, this factor is useless.
Base crit damage is +20%. Crit damage cap is currently unknown.
For example, if your resultant damage is 1000 on enemy X and your crit damage is +900%, your resultant damage becomes 10000 whenever it crits on enemy X.
Depth -0300
This section will discuss about the basics of the game mechanics.


Class rank Up
At every 10 levels, you are allowed to take a test to increase your class rank.
Class rank up is fairly important because you may gain stat increase and certain attractive rewards as you go along.
For example, after the Lv 140 test, you will be able to stack two of the same type buffs together.

Contributions made by Khayantos (cabalonline, 02-27-2008)


Level 10: Combo possible

Level 20: Aura Mode possible

Level 30: Battle Mode 1 (Multi-Shooter) possible

Level 40: Buff Time 50% UP
Battle Mode 1 + Aura Mode Possible

Level 50: Board Chain Attack Skill Level 1
Battle Mode 2 (Twin Gunner) Possible

Level 60: Battle Mode 2 + Aura Mode Possible
Board Chain Attack Skill Level 2

Level 70: HP Boost
Max HP UP (Values may vary depending on the Battle Style)
Board Chain Attack Skill Level 3

Level 80: Buff Time 100% UP
Board Chain Attack Skill Level 4

Level 90: Combo accessible in Aura Mode
Training Dummy Restriction Removed
Bike Chain Attack Skill Level 1

Level 100: Bike Chain Attack Skill Level 2


- Promotional Quests for Lv. 110 or higher can be played only those who completed the “War Clouds” Quest group.

Level 110: Battle Mode 1 (Combo accessible)
Bike Chain Attack Skill Level 3
Second storage inventory unlocked

Level 120: Buff Time 150% UP
Buff Quantity Limit to 6
Bike Chain Attack Skill Level 3

Level 130: Battle Mode 1 + Aura Mode (Combo accessible)
Buff Quantity Limit to 7

Level 140: 2 Identical series of Buff can be used and overlapped
Buff Quantity Limit to 8

Level 150: Buff Time 200% UP
Buff Quantity Limit to 9

Level 160: Buff Quantity Limit to 10

Level 170: 3 Identical series of Buff can be used and overlapped



Battle Mode 1

After you complete your level 30 test, you will obtain Multi Shooter.
Multi Shooter adds ATK, MATK, Def, Def rate, Atk rate and HP restore.
For Lv 8 Multi Shooter, it adds +75 ATK, +75 MATK, Defense +110, ATK rate +900, Def rate +80 and HP restore +5 (per 2s).

Multi Shooter is a weird Battle Mode that is only suited against small mobs.
1. It changes the limit of your attack spells to 1, regardless the spell is gravity distortion or drilled shot or whatever. Piercing effect is also lost during Multi Shooter.
2. It splits the spell and attacks a number of targets within range. So far, I observed that the max number of targets is 4.
If a FA cast Gravity Distortion on a mob size of 20+, the player would usually expect it to hit >15 mobs.
During Multi Shooter, if the same FA casts GD, it will observe GD splitting into 4 and each GD will randomly choose one target.
Instead of hitting >15 mobs, each GD hits one and only one target, totaling to 4 for the entire spell.

3. Shooting star cannot be used during Multi Shooter.
4. Combo can only be used after a certain class rank is achieved.







Battle Mode 2


After you complete your level 50 test, you will obtain Twin Gunner.
Twin Gunner adds ATK, MATK, Def, Def rate, Atk rate and HP restore.
For Lv 6 Twin Gunner, it adds +120 ATK, +120 MATK, Defense +175, ATK rate +700, Def rate +60 and HP restore +5 (per 2s).

Twin Gunner is rather special.
1. It is one of the few Battle Modes that promote the use of normal attack.
During Twin Gunner, normal attack is based on MATK and a certain amount of added damage is included when normal attack is used.
Up to two targets can be attacked at the same time and at any direction.
The resultant damage is actually broken up into a series of shots but most won’t realize this aspect when they activate auto-attack.

2. Fatal Shot can only be used during Twin Gunner.
This special skill can only be used against a single target. It is based on MATK and a certain amount of added damage is included.
The skill has 2 secondary effects: HP down –20 and Down.
For a high level FA, this unique skill is probably one of the weakest skills it has ever used.

3. Combo is currently unavailable during Twin Gunner, even at Lv 170.
4. Shooting star can be used during Twin Gunner.



Aura Mode


After you complete your level 20 test, you will obtain Battle Aura. Battle Aura has 6 aura codes, ranging from Water, Ice, Fire, Lightning, Earth and Wind.
There is no known stat difference between the Aura Codes for CabalSEA, so just choose the graphical appearance you prefer.

For FA, Aura Mode adds ATK, MATK, Def, Def rate, Atk rate, Crit rate, Crit damage and HP restore.
For Lv 9 Aura Mode (Ice), it adds +46 ATK, +70 MATK, +110 Def, +90 Def rate, +1000 Atk rate, +10% Crit rate, +10% Crit damage and HP restore +2 (per 2s).

1. Battle Aura can be stacked onto Battle Mode 1 and Battle Mode 2 later.
2. Battle Aura is the only power up that can combo with shooting star
3. Battle Aura is the only mode that adds crit rate and crit damage.
4. Combo can only be used after a certain rank is achieved.